“Reaper: Tale of a Pale Swordsman” Is a RPG Truly Designed for Mobile Gaming

Reaper: Tale of a Pale Swordsman won’t be breaking any boundaries, but what it does, it does well. A polished, beautifully presented mobile RPG, Reaper tells the story of a strange little swordsman questing across the land. The first ten levels are available for free, at which point the game offers three different packages depending on your level of interest. And that’s really the strength of the game–Hexage is devoted to mobile gaming and every inch of Reaper, whether it’s the stripped down combat system, MOGA compatibility, intuitive touch controls, and even the pay-to-play setup, is devoted to that.

Reaper’s biggest weakness is by far the storyline, which is littered with funny dialogue and quirky characters but lacks complexity. The script does contain some surprising nuances though, allowing you to alienate villagers and remove the option of future quests while letting you build alliances and factions with different tribes. The game definitely seems to be designed for the casual enthusiast rather than the hardcore fan–combat only lasts a minute or two and open world exploration is made impossible. I can see fans playing Reaper for twenty minutes during their commute and needing to be able to pick up where they left off quickly, which would make the straightforward storyline a strength rather than a drawback.

It’s easy for mobile games to skimp on graphics, but the smooth linework and simple shapes keep the art looking fresh and charming with gorgeous pastel backgrounds and incredibly varied environments.

Reaper is available on Mac/PC, iOS, and Android.

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