DDR Gets Weaponized in “Crypt of the Necrodancer”
It’s only been available via early access for a few days, but Crypt of the Necrodancer is already making waves. Big, big waves. And why not? The game–a roguelike rhythm game–is incredibly fun. And I’m saying this as someone who lacks rhythm and normally gives up on rhythm games within a few minutes.
You get the hang of Crypt of the Necrodancer pretty fast, moving on beat to slay monsters and maintain your coin multiplier. A pulsing heart at the bottom of the screen provides a visual aid. Monsters get pretty difficult–though I laughed when the dancing skeletons came boogying out of a corridor–and it seems like around every corner an even bigger and meaner one is waiting. The nature of the rhythm game in combination with the roguelike difficulty means you learn to think fast on your feet, and yes, that can be literal. The game is compatible with dance pads, just in case you want to play with your feet instead of your fingers. If I had one, I’d be doing this pretty much all day, reliving my DDRholic childhood.
In conclusion: someone found a way to make a roguelike even harder. And it came out awesome.