“Adventure: All in the Game” Is a Loving Homage to Classic Adventure Games
As soon as the first screen of Adventure: All in the Game loads, you’re probably gonna think: oh my god, they really know their stuff. Right away, Akril asks you how extensive your knowledge of adventure games is. Your options are Minimal, Adequate, and Extensive, and if you’re curious, yes, that does affect the dialogue as characters provide context for their jokes and references.
I thought I fell solidly in the “Adequate” category, by the way, but this game proved me wrong. Thalia James is an agent of the CGMS, or the Computer Game Management Squad, dedicated to keeping 2D games running nice and smooth and free of external or internal interference. But the CGMS is short on agents, so Thalia finds herself dealing with a trigger-happy new recruit from the Action-Adventure genre whose “shoot first think never” tactics contrast her own puzzle-solving philosophy. And, just like in every game ever, there’s a larger conspiracy afoot beneath the surface, and Agent James might be the only one who can do something about it.
Adventure: All in the Game features familiar locales, characters, and dialogue. In 2015, it’s hard to avoid comparisons to Wreck-It Ralph, which was also a love letter to the entire video game medium. And like Wreck-It Ralph, Adventure: All in the Game is sharply written, with funny and original characters taking center stage as they poke fun at old tropes while still honoring them.