Locked In: A Murder Mystery With a Twist
Locked In opens with a dark premise–Jacqueline Brown’s life has been destroyed after an attempt on her life left her friend dead and her blind, mute, and paralyzed. Her friends and family believe she’s in a coma and discuss their affairs in front of her openly, unaware that she’s listening to every word. Eventually, though, she’s going to have to reveal herself to someone, if only to let them know who the killer is…but with only their voices to guide her, can Jacqueline make the right decision?
Locked In follows Jacqueline’s attempts to understand what has happened to her and figure out who wants her dead. And it’s a lot harder than you might think. Jacqueline isn’t always the nicest protagonist, and there’s a fair argument to be made that she deserves what’s happened to her, and so ultimately it’s up to you as the player to determine whether Jacqueline deserves her redemption.
Visually, Locked In is stunning. Characters appear as solid black silhouettes. When the lights are on, the background changes to a white mountain range. When Jacqueline sits in darkness, she visualizes her environment as a dark cave. It’s a simple gimmick but surprisingly evocative of Jacqueline’s narrowed world and helps provide ambiance for this dark murder mystery.