• “The Writer Will Do Something” Taps Into the True Horror of Game Development

  • “The Writer Will Do Something” Taps Into the True Horror of Game Development

  • “The Writer Will Do Something” Taps Into the True Horror of Game Development

“The Writer Will Do Something” Taps Into the True Horror of Game Development

In case you’ve ever dreamed about working inside AAA development, The Writer Will Do Something is here to deliver a cold dose of dream-crushing reality. Six months from shipping, your follow-up game to the highly successful ShatterGate(TM) series is facing some serious problems. Josh, your creative director, has called an emergency meeting, ostensibly to discuss the game’s problems but really to point fingers.

The Writer Will Do Something is a Twine game that manages to tap into true horror, horror that everyone can relate to. I dare you not to feel the same kind of panicked deer-in-the-headlights stress that the lead writer does as everyone unanimously blames you for the game’s problems. The sense of betrayal is thick, the urge to murder your coworkers is strong. Is there a way to salvage the meeting and find a solution that makes everyone happy?

My money’s on no.

The Writer Will Do Something plays through in roughly 20 to 30 minutes. I tried a few different approaches but found the people too demanding of how I was going to fix their problems, at which point I gave up and announced that I was quitting in a huff. Sadly, that was not the happy ending, and the meeting continued, which made me want to scream. So kudos to the developer, Matthew S. Burns, for capturing all the frustrations of interacting with real people on a project bound for failure. The Writer Will Do Something is funny but, well, a little too real.

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