• Float Through the Space of Human Consciousness in “Rememoried”

  • Float Through the Space of Human Consciousness in “Rememoried”

  • Float Through the Space of Human Consciousness in “Rememoried”

  • Float Through the Space of Human Consciousness in “Rememoried”

Float Through the Space of Human Consciousness in “Rememoried”

Many first-person narrative experiences have started being labeled as “walking simulators” as more games of the same type start appearing on services like Steam and itch.io. Even consoles are starting to see releases of these first-person titles, with games like Ether One, which came out earlier this year, and Gone Home, which will be released on Playstation next month. It is such a disparaging term for this group of games though, as many of them are different experiences and have unique pieces to reveal to the player. Rememoried is just one example of a title that has been herded into this genre that really experiments with different ideas to create something that does not fit into this genre.

Traveling through the stars, the player must rediscover the meaning to memories and, along with that, also learn what it means to forget those memories. This isn’t explained through point-to-point storytelling. Instead, the game’s mechanics and its connection to the player are of vital importance. As the player goes through multiple “acts,” different objectives must be discovered and then completed, but they are not always clear. As you progress, voices of the wise, the comforting, and the curious all speak — then the world of memory and stars reveal themselves more.

This is not a game that you should look into too much before experiencing it yourself; it has a couple of moments that really become memorable from self-discovery. So what are you waiting for? It’s time to remember what it means to forget.

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