“Pony Island” Is Not Your Typical Pony Jumping Arcade Game

“Pony Island” Is Not Your Typical Pony Jumping Arcade Game

As 2016′s first month opens up we’re looking forward to the excited works coming from some of our favorite creators. I’m personally excited for No Man’s Sky, The Neon Demon, and Sunset Park, but what excites me the most is the sucker punches. Pony Island is the first sucker punch that landed on me this year coming from Daniel Mullins, who also developed Agent Maxwell and Grav, for mobile devices. It’s easy to assume multiple things when seeing Pony Island, with the obvious first being that it looks like a simple sidescrolling arcade game. But if I were to spoil you a bit and say that the game dives into the human soul, a war of faith, and a devilish take on game development, it may seem a bit different than what the cover reveals.

The most difficult thing about recommending Pony Island is that the immense satisfaction the game brings comes from discovery and going in blind. So many amazing twists appear throughout the game that would be instant-selling points, but all of those points come from not knowing what you’re getting into. Even without those points though, Pony Island is another fresh take on narratives in video games. Throughout playing the player tries to answer what the story behind the main character is, where they are, and are they alone in this battle against the devil himself? Finding the answers to these questions never become stale either, with each half hour throwing something completely different at the player.

I won’t give away much more about Pony Island, but do yourself a favor, hop onto Steam and experience the smartest surprise to start off your year.

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