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How Humanity's Number Drug Affects Game Design And Our Lives

How Humanity’s Number Drug Affects Game Design And Our Lives

In Right Click to Necromance the attention span of a player is not sustained by the affirmation of a goal they reach towards. Instead it relies on the fascination of an ever increasing army. Kill some enemies on screen, raise them from the dead, your army is now one third larger than it was before….

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Even Cookware Has Emotions in
Even Cookware Has Emotions in “A Chase in Rainsville”

What does a mail delivery person, olympic swimmer, nurse, and artist all have in common? They all have emotions that can be affected at any point by anyone because they are human. It’s cheesy, I know, but sometimes we need to step back and remember these things. Day-to-day life is so busy and fast paced…

Discover the Poetic End of the World in D∙I∙V∙I∙N∙E∙R
Discover the Poetic End of the World in D∙I∙V∙I∙N∙E∙R

There are moments in our lives that we will never forget — stories that will remain in our minds so that we may tell them to the next generation. “I remember where I was when Kennedy was assassinated.” “I remember where I was when Michael Jackson died.” While some events of this type have occurred…

“Mizzurna Falls” Is the Twin Peaks Game That Never Came West

If a game had to be compared to David Lynch’s TV show Twin Peaks, many would say that Swery’s Deadly Premonition was the best product that anyone could have asked for. As it turns out, there was actually another game developed in Japan that directly referenced the show, and strange enough, it was doing a lot of…

Decide Whether Rover Lives or Dies in the Surprisingly Clever
Decide Whether Rover Lives or Dies in the Surprisingly Clever “Animal Inspector”

The signs were clear; everyone tried to warn us. Whether it was our friendly game show host Bob Barker telling us to neuter our pets, or Mickey Rourke telling us to “have the cojones” to fix our dog. Overpopulation of pets has been a problem in the U.S., but in the world of Animal Inspector…

Why You Shouldn't Ignore The Quiet Moments In Film
Why You Shouldn’t Ignore The Quiet Moments In Film

“This show sucks, barely anything happens in half of the episodes!” my dad said half sarcastically as we finished the 10th episode of David Lynch’s Twin Peaks. We had started to watch the show in August with my brother, and everyone was having mixed emotions about the show. My dad wasn’t wrong about the show, but…

Drive On the Political Roads of Italy in
Drive On the Political Roads of Italy in “Wheels of Aurelia”

Driving creates so many sensory memories, or at least descriptions of those sensory memories that can change depending on when and where a person is driving. Whether it’s the street lamps rushing past while you ride in the backseat on a long road trip or that memory of you and your friends driving down the…