In Nevermind, an upcoming horror game for the PC, players take on the role of a doctor working with traumatized patients to unlock repressed memories of their traumatic experiences. The game uses biofeedback to respond to players’ real fears while they’re engaging the game.
A few years ago, I checked out a demo of Taiyoung Ryu’s Maum at E3. Maum was a proof-of-concept of the next evolution of immersive games, using a Brain Computer Interface (BCI) device called Mindset to collect brainwave data and change the play experience. In Maum, players had to keep themselves calm to avoid dangers.
Nevermind seems to take that further, adding the biofeedback element to the horror game genre. As players become more stressed or frightened while playing, the game becomes harder and more frightening. A game that responds to players’ fear is a truly terrifying addition to any horror survival game.
|Recommended by Meg Stivison||Thursday, February 20th, 2014||2 Comments »|