I loved the browser minigames GrowCube and GrowTower, so I was really excited to put eyezmaze’s new Grow Recovery on my phone. The basic premise of the Grow games is deciding how to add new items to the scene. Each item interacts with the other items in interesting ways, and to complete the game, you’ll need to find the optimal order so that each item is used in the best way possible. Of course, plenty of “wrong” combinations are great fun to watch, too.
Grow Recovery, though, adds a little narrative to the Grow game formula, showing an exhausted little figure in need of comfort and healing. It’s a simple human outline, but the task of looking after him is surprisingly moving. Each of the items available will make him feel better in a different way, Give him a blanket, and he’ll wrap himself up. Give him a friend, and the friend will help heal him. I think the animation at the beginning of the game is meant to show that the little grow guy is exhausted, but it’s easy to see all kinds of self-care and recovery in this tiny charming game.
|Recommended by Meg Stivison||Tuesday, November 10th, 2015||1 Comment »|
It was Weave‘s stunning visuals that caught my eye when I first stumbled across it a few days ago. I was looking for something silly and dumb to play with on my phone and ended up finding the complete opposite. Weave obviously isn’t some mind-numbing game to cure boredom. It’s more like an interactive animation, with soothing music and a hypnotic visual that makes it the perfect candidate as a warm game.
Created by Nadav Tenenbaum, the game follows two characters as they go on parallel, abstract journeys. Both characters are dealing with a situation in their past that still haunts them, a situation that’s represented as various shapes the characters are forced to push or click through. However, the story stops there. The rest of the game is a structureless and relies on the player to come up with their own interpretation. Sure, some players might find that to be a bit of a cop out, but Weave is more about the experience, not preoccupying you on whether you “get it” or not.
As I said earlier, this game is more like an interactive animation. Similar to Journey, Weave is less about gameplay and more about the experience. Follow it, and you’ll be glad you did.
|Recommended by Tiffany White||Tuesday, September 22nd, 2015||No Comments »|
I don’t know who you are, player, but I want you, for at least a few minutes, to feel loved.
So writes the developer of Cat Petting Simulator 2014, a game that I entered with low expectations but was pleasantly surprised by. The warm fuzzies are overwhelming. I don’t know what it says about me or my expectations that I expected the cat to seize my hand and claw my palm, or for the toaster oven to burst into flames, or for something to burst through the door, but either way, I’m happy to see that my paranoia was unfounded. Cat Petting Simulator 2014 is really just a short text-based game about petting your cat and making her happy.
|Recommended by Melody Lee||Thursday, March 5th, 2015||No Comments »|
Loosely categorized as a “warm” game–as opposed to a cool, fashionable, trendy, or epic one–Secrets Agent is a game that feels, well, warm. Cozy. Comfortable. Start out your morning with a quick 10-minute playthrough.
Developer Jonathon Kittaka writes that the game was largely an exercise in improvisation, letting him air out some of his thoughts about games and voice overs and puzzles. There’s something intimate about his musings as he helps you guide your little secret agent character through the puzzles, but also something a little disconcerting.
|Recommended by Melody Lee||Tuesday, January 13th, 2015||No Comments »|